Gaming

Digital and Information Literacy

With sophisticated graphics that rival the latest 3D Hollywood release and a complexity of narrative that equals the most elaborately imagined worlds found in fantasy novels, gaming has become big business, mass entertainment, and high art. Indeed, the gaming experience is so involving and enticing that it can pose some dangers. Repetitive motion disorders, sedentary lifestyles, computer/gaming addiction, loss of perspective, exposure to graphic violence, and even cyberbullying can all result from too much time spent sitting in front of a computer. This book celebrates the truly awe-inspiring experiences, environments, and simulations modern gaming offers as well as the cognitive and developmental benefits they convey, while also highlighting the very real dangers that arise from excessive or inappropriate play.

Library Bound Book List: $33.47 / S&L: $25.10
eBook List: $33.47 / S&L: $25.10

Reading Level: 6

Interest Level: 5-8

Product type : Library Bound Book
ISBN : 978-1-4488-5552-0
Author : Colin Wilkinson
Copyright : 2012
Language : English
Category : Guidance, Technology
Pages : 48
Trim : 7 1/4" x 9 1/4"
Dewey : 794.8
Subject : Guidance, Technology
Binding : Library
BISAC : JNF012010
For Further Information Section • Bibliography • Web Sites • Glossary • Index • Introductory and Epilogue Material • Safety Tips • Detailed Table of Contents • Sidebars • Further Reading

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